x11perf - X11 performance program, version 1.5
DECWINDOWS DigitalEquipmentCorp. AXP server version 7001 on _WSA1:
from 8
Wed Jan 12 15:34:44 2000
Sync time adjustment is 0.0889 msecs.

4000000 reps @   0.0003 msec (3250000.0/sec): Dot
4000000 reps @   0.0004 msec (2500000.0/sec): 1x1 rectangle
 400000 reps @   0.0028 msec (358000.0/sec): 10x10 rectangle
   7200 reps @   0.2527 msec (  3960.0/sec): 100x100 rectangle
    200 reps @   6.2785 msec (   159.0/sec): 500x500 rectangle
4000000 reps @   0.0003 msec (3160000.0/sec): 1x1 stippled rectangle (8x8 stipple)
 500000 reps @   0.0024 msec (413000.0/sec): 10x10 stippled rectangle (8x8 stipple)
   7200 reps @   0.2205 msec (  4530.0/sec): 100x100 stippled rectangle (8x8 stipple)
    200 reps @   5.4831 msec (   182.0/sec): 500x500 stippled rectangle (8x8 stipple)
2000000 reps @   0.0006 msec (1640000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
 300000 reps @   0.0047 msec (211000.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
   2520 reps @   0.4406 msec (  2270.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
    100 reps @  10.9554 msec (    91.3/sec): 500x500 opaque stippled rectangle (8x8 stipple)
 600000 reps @   0.0017 msec (598000.0/sec): 1x1 tiled rectangle (4x4 tile)
  40000 reps @   0.0361 msec ( 27700.0/sec): 10x10 tiled rectangle (4x4 tile)
   2520 reps @   0.3972 msec (  2520.0/sec): 100x100 tiled rectangle (4x4 tile)
    300 reps @   4.3549 msec (   230.0/sec): 500x500 tiled rectangle (4x4 tile)
 400000 reps @   0.0027 msec (377000.0/sec): 1x1 stippled rectangle (17x15 stipple)
  80000 reps @   0.0138 msec ( 72200.0/sec): 10x10 stippled rectangle (17x15 stipple)
   2520 reps @   0.4274 msec (  2340.0/sec): 100x100 stippled rectangle (17x15 stipple)
    200 reps @   8.1392 msec (   123.0/sec): 500x500 stippled rectangle (17x15 stipple)
 300000 reps @   0.0042 msec (236000.0/sec): 1x1 opaque stippled rectangle (17x15 stipple)
  40000 reps @   0.0265 msec ( 37800.0/sec): 10x10 opaque stippled rectangle (17x15 stipple)
   1440 reps @   0.8517 msec (  1170.0/sec): 100x100 opaque stippled rectangle (17x15 stipple)
     70 reps @  16.2505 msec (    61.5/sec): 500x500 opaque stippled rectangle (17x15 stipple)
 600000 reps @   0.0018 msec (542000.0/sec): 1x1 tiled rectangle (17x15 tile)
  40000 reps @   0.0312 msec ( 32100.0/sec): 10x10 tiled rectangle (17x15 tile)
   2520 reps @   0.4078 msec (  2450.0/sec): 100x100 tiled rectangle (17x15 tile)
    300 reps @   4.4005 msec (   227.0/sec): 500x500 tiled rectangle (17x15 tile)
 400000 reps @   0.0026 msec (380000.0/sec): 1x1 stippled rectangle (161x145 stipple)
  80000 reps @   0.0136 msec ( 73400.0/sec): 10x10 stippled rectangle (161x145 stipple)
   2520 reps @   0.4181 msec (  2390.0/sec): 100x100 stippled rectangle (161x145 stipple)
    200 reps @   7.9873 msec (   125.0/sec): 500x500 stippled rectangle (161x145 stipple)
 300000 reps @   0.0042 msec (241000.0/sec): 1x1 opaque stippled rectangle (161x145 stipple)
  40000 reps @   0.0261 msec ( 38300.0/sec): 10x10 opaque stippled rectangle (161x145 stipple)
   1440 reps @   0.8435 msec (  1190.0/sec): 100x100 opaque stippled rectangle (161x145 stipple)
     70 reps @  16.0970 msec (    62.1/sec): 500x500 opaque stippled rectangle (161x145 stipple)
 600000 reps @   0.0019 msec (533000.0/sec): 1x1 tiled rectangle (161x145 tile)
  40000 reps @   0.0321 msec ( 31200.0/sec): 10x10 tiled rectangle (161x145 tile)
   2520 reps @   0.3975 msec (  2520.0/sec): 100x100 tiled rectangle (161x145 tile)
    300 reps @   4.3744 msec (   229.0/sec): 500x500 tiled rectangle (161x145 tile)
 600000 reps @   0.0018 msec (553000.0/sec): 1x1 tiled rectangle (216x208 tile)
  40000 reps @   0.0308 msec ( 32500.0/sec): 10x10 tiled rectangle (216x208 tile)
   2520 reps @   0.3991 msec (  2510.0/sec): 100x100 tiled rectangle (216x208 tile)
    300 reps @   4.3647 msec (   229.0/sec): 500x500 tiled rectangle (216x208 tile)
2000000 reps @   0.0006 msec (1560000.0/sec): 1-pixel line segment
2000000 reps @   0.0007 msec (1380000.0/sec): 10-pixel line segment
 200000 reps @   0.0065 msec (154000.0/sec): 100-pixel line segment
  40000 reps @   0.0334 msec ( 29900.0/sec): 500-pixel line segment
 200000 reps @   0.0096 msec (104000.0/sec): 100-pixel line segment (1 kid)
  70000 reps @   0.0157 msec ( 63700.0/sec): 100-pixel line segment (2 kids)
  50000 reps @   0.0246 msec ( 40700.0/sec): 100-pixel line segment (3 kids)
2000000 reps @   0.0009 msec (1110000.0/sec): 10-pixel dashed segment
 300000 reps @   0.0049 msec (205000.0/sec): 100-pixel dashed segment
 200000 reps @   0.0085 msec (117000.0/sec): 100-pixel double-dashed segment
2000000 reps @   0.0007 msec (1540000.0/sec): 10-pixel horizontal line segment
 400000 reps @   0.0026 msec (392000.0/sec): 100-pixel horizontal line segment
  80000 reps @   0.0125 msec ( 79800.0/sec): 500-pixel horizontal line segment
2000000 reps @   0.0009 msec (1100000.0/sec): 10-pixel vertical line segment
 200000 reps @   0.0084 msec (119000.0/sec): 100-pixel vertical line segment
  30000 reps @   0.0418 msec ( 23900.0/sec): 500-pixel vertical line segment
 200000 reps @   0.0049 msec (204000.0/sec): 10x1 wide horizontal line segment
  40000 reps @   0.0298 msec ( 33500.0/sec): 100x10 wide horizontal line segment
   1500 reps @   0.7278 msec (  1370.0/sec): 500x50 wide horizontal line segment
 400000 reps @   0.0049 msec (205000.0/sec): 10x1 wide vertical line segment
  40000 reps @   0.0321 msec ( 31200.0/sec): 100x10 wide vertical line segment
   1500 reps @   0.7388 msec (  1350.0/sec): 500x50 wide vertical line segment
2000000 reps @   0.0006 msec (1540000.0/sec): 1-pixel line
2000000 reps @   0.0007 msec (1490000.0/sec): 10-pixel line
 200000 reps @   0.0064 msec (155000.0/sec): 100-pixel line
  40000 reps @   0.0323 msec ( 31000.0/sec): 500-pixel line
2000000 reps @   0.0008 msec (1330000.0/sec): 10-pixel dashed line
 300000 reps @   0.0049 msec (206000.0/sec): 100-pixel dashed line
 200000 reps @   0.0085 msec (118000.0/sec): 100-pixel double-dashed line
 200000 reps @   0.0075 msec (133000.0/sec): 10x1 wide line
  30000 reps @   0.0438 msec ( 22800.0/sec): 100x10 wide line
   1500 reps @   0.7831 msec (  1280.0/sec): 500x50 wide line
  20000 reps @   0.0832 msec ( 12000.0/sec): 100x10 wide dashed line
   7000 reps @   0.1427 msec (  7010.0/sec): 100x10 wide double-dashed line
 300000 reps @   0.0039 msec (259000.0/sec): 10x10 rectangle outline
  72000 reps @   0.0204 msec ( 49000.0/sec): 100x100 rectangle outline
   9000 reps @   0.1152 msec (  8680.0/sec): 500x500 rectangle outline
 400000 reps @   0.0029 msec (340000.0/sec): 10x10 wide rectangle outline
  10800 reps @   0.1058 msec (  9450.0/sec): 100x100 wide rectangle outline
    400 reps @   2.5387 msec (   394.0/sec): 500x500 wide rectangle outline
 400000 reps @   0.0026 msec (378000.0/sec): 1-pixel circle
 100000 reps @   0.0104 msec ( 96200.0/sec): 10-pixel circle
  12000 reps @   0.0902 msec ( 11100.0/sec): 100-pixel circle
   2500 reps @   0.4359 msec (  2290.0/sec): 500-pixel circle
  20000 reps @   0.0904 msec ( 11100.0/sec): 100-pixel dashed circle
   7000 reps @   0.1553 msec (  6440.0/sec): 100-pixel double-dashed circle
 100000 reps @   0.0103 msec ( 97100.0/sec): 10-pixel wide circle
  20000 reps @   0.0875 msec ( 11400.0/sec): 100-pixel wide circle
    500 reps @   1.9997 msec (   500.0/sec): 500-pixel wide circle
   2000 reps @   0.5591 msec (  1790.0/sec): 100-pixel wide dashed circle
   2000 reps @   0.5614 msec (  1780.0/sec): 100-pixel wide double-dashed circle
 200000 reps @   0.0076 msec (131000.0/sec): 10-pixel partial circle
  19800 reps @   0.0513 msec ( 19500.0/sec): 100-pixel partial circle
  20000 reps @   0.0593 msec ( 16900.0/sec): 10-pixel wide partial circle
   7920 reps @   0.1402 msec (  7130.0/sec): 100-pixel wide partial circle
20000000 reps @   0.0001 msec (13900000.0/sec): 1-pixel solid circle
 200000 reps @   0.0055 msec (181000.0/sec): 10-pixel solid circle
   6000 reps @   0.2002 msec (  4990.0/sec): 100-pixel solid circle
    400 reps @   4.9333 msec (   203.0/sec): 500-pixel solid circle
 200000 reps @   0.0066 msec (152000.0/sec): 10-pixel fill chord partial circle
   9720 reps @   0.1063 msec (  9410.0/sec): 100-pixel fill chord partial circle
 200000 reps @   0.0075 msec (134000.0/sec): 10-pixel fill slice partial circle
   9720 reps @   0.1066 msec (  9380.0/sec): 100-pixel fill slice partial circle
 150000 reps @   0.0095 msec (105000.0/sec): 10-pixel ellipse
  15000 reps @   0.0728 msec ( 13700.0/sec): 100-pixel ellipse
   3000 reps @   0.3541 msec (  2820.0/sec): 500-pixel ellipse
  15000 reps @   0.0741 msec ( 13500.0/sec): 100-pixel dashed ellipse
  10000 reps @   0.1304 msec (  7670.0/sec): 100-pixel double-dashed ellipse
 140000 reps @   0.0083 msec (120000.0/sec): 10-pixel wide ellipse
  17500 reps @   0.0656 msec ( 15300.0/sec): 100-pixel wide ellipse
    800 reps @   1.5232 msec (   657.0/sec): 500-pixel wide ellipse
   2000 reps @   0.5024 msec (  1990.0/sec): 100-pixel wide dashed ellipse
   2000 reps @   0.5312 msec (  1880.0/sec): 100-pixel wide double-dashed ellipse
 162000 reps @   0.0069 msec (145000.0/sec): 10-pixel partial ellipse
  25200 reps @   0.0419 msec ( 23900.0/sec): 100-pixel partial ellipse
  21600 reps @   0.0576 msec ( 17400.0/sec): 10-pixel wide partial ellipse
   7200 reps @   0.2594 msec (  3850.0/sec): 100-pixel wide partial ellipse
 400000 reps @   0.0046 msec (216000.0/sec): 10-pixel filled ellipse
  10000 reps @   0.1000 msec ( 10000.0/sec): 100-pixel filled ellipse
    500 reps @   2.4530 msec (   408.0/sec): 500-pixel filled ellipse
 189000 reps @   0.0057 msec (176000.0/sec): 10-pixel fill chord partial ellipse
  28800 reps @   0.0367 msec ( 27300.0/sec): 100-pixel fill chord partial ellipse
 162000 reps @   0.0064 msec (156000.0/sec): 10-pixel fill slice partial ellipse
  28800 reps @   0.0388 msec ( 25800.0/sec): 100-pixel fill slice partial ellipse
 400000 reps @   0.0031 msec (324000.0/sec): Fill 1x1 equivalent triangle
 200000 reps @   0.0083 msec (120000.0/sec): Fill 10x10 equivalent triangle
   4000 reps @   0.2561 msec (  3900.0/sec): Fill 100x100 equivalent triangle
 400000 reps @   0.0029 msec (341000.0/sec): Fill 1x1 trapezoid
 200000 reps @   0.0066 msec (151000.0/sec): Fill 10x10 trapezoid
   4000 reps @   0.2544 msec (  3930.0/sec): Fill 100x100 trapezoid
    600 reps @   2.2639 msec (   442.0/sec): Fill 300x300 trapezoid
 400000 reps @   0.0029 msec (339000.0/sec): Fill 1x1 stippled trapezoid (8x8 stipple)
 200000 reps @   0.0066 msec (151000.0/sec): Fill 10x10 stippled trapezoid (8x8 stipple)
   5000 reps @   0.2223 msec (  4500.0/sec): Fill 100x100 stippled trapezoid (8x8 stipple)
    600 reps @   1.9807 msec (   505.0/sec): Fill 300x300 stippled trapezoid (8x8 stipple)
 200000 reps @   0.0062 msec (161000.0/sec): Fill 1x1 opaque stippled trapezoid (8x8 stipple)
  80000 reps @   0.0133 msec ( 75400.0/sec): Fill 10x10 opaque stippled trapezoid (8x8 stipple)
   3000 reps @   0.4450 msec (  2250.0/sec): Fill 100x100 opaque stippled trapezoid (8x8 stipple)
    400 reps @   3.9741 msec (   252.0/sec): Fill 300x300 opaque stippled trapezoid (8x8 stipple)
 300000 reps @   0.0039 msec (256000.0/sec): Fill 1x1 tiled trapezoid (4x4 tile)
  40000 reps @   0.0257 msec ( 38900.0/sec): Fill 10x10 tiled trapezoid (4x4 tile)
   3000 reps @   0.3453 msec (  2900.0/sec): Fill 100x100 tiled trapezoid (4x4 tile)
    600 reps @   1.7527 msec (   571.0/sec): Fill 300x300 tiled trapezoid (4x4 tile)
 300000 reps @   0.0044 msec (228000.0/sec): Fill 1x1 stippled trapezoid (17x15 stipple)
  20000 reps @   0.0532 msec ( 18800.0/sec): Fill 10x10 stippled trapezoid (17x15 stipple)
    300 reps @   3.8732 msec (   258.0/sec): Fill 100x100 stippled trapezoid (17x15 stipple)
     40 reps @  33.9556 msec (    29.5/sec): Fill 300x300 stippled trapezoid (17x15 stipple)
 300000 reps @   0.0044 msec (230000.0/sec): Fill 1x1 opaque stippled trapezoid (17x15 stipple)
  20000 reps @   0.0537 msec ( 18600.0/sec): Fill 10x10 opaque stippled trapezoid (17x15 stipple)
    300 reps @   3.8732 msec (   258.0/sec): Fill 100x100 opaque stippled trapezoid (17x15 stipple)
     40 reps @  34.1753 msec (    29.3/sec): Fill 300x300 opaque stippled trapezoid (17x15 stipple)
 300000 reps @   0.0043 msec (235000.0/sec): Fill 1x1 tiled trapezoid (17x15 tile)
  40000 reps @   0.0278 msec ( 35900.0/sec): Fill 10x10 tiled trapezoid (17x15 tile)
   3000 reps @   0.3655 msec (  2740.0/sec): Fill 100x100 tiled trapezoid (17x15 tile)
    600 reps @   1.8259 msec (   548.0/sec): Fill 300x300 tiled trapezoid (17x15 tile)
 300000 reps @   0.0044 msec (228000.0/sec): Fill 1x1 stippled trapezoid (161x145 stipple)
  20000 reps @   0.0533 msec ( 18800.0/sec): Fill 10x10 stippled trapezoid (161x145 stipple)
    300 reps @   3.8800 msec (   258.0/sec): Fill 100x100 stippled trapezoid (161x145 stipple)
     40 reps @  34.0532 msec (    29.4/sec): Fill 300x300 stippled trapezoid (161x145 stipple)
 300000 reps @   0.0043 msec (230000.0/sec): Fill 1x1 opaque stippled trapezoid (161x145 stipple)
  20000 reps @   0.0532 msec ( 18800.0/sec): Fill 10x10 opaque stippled trapezoid (161x145 stipple)
    300 reps @   3.8797 msec (   258.0/sec): Fill 100x100 opaque stippled trapezoid (161x145 stipple)
     40 reps @  34.0532 msec (    29.4/sec): Fill 300x300 opaque stippled trapezoid (161x145 stipple)
 300000 reps @   0.0042 msec (237000.0/sec): Fill 1x1 tiled trapezoid (161x145 tile)
  40000 reps @   0.0277 msec ( 36100.0/sec): Fill 10x10 tiled trapezoid (161x145 tile)
   3000 reps @   0.3590 msec (  2790.0/sec): Fill 100x100 tiled trapezoid (161x145 tile)
    600 reps @   1.7950 msec (   557.0/sec): Fill 300x300 tiled trapezoid (161x145 tile)
 300000 reps @   0.0046 msec (217000.0/sec): Fill 1x1 tiled trapezoid (216x208 tile)
  40000 reps @   0.0282 msec ( 35400.0/sec): Fill 10x10 tiled trapezoid (216x208 tile)
   2880 reps @   0.3590 msec (  2790.0/sec): Fill 100x100 tiled trapezoid (216x208 tile)
    600 reps @   1.8047 msec (   554.0/sec): Fill 300x300 tiled trapezoid (216x208 tile)
  90000 reps @   0.0119 msec ( 84300.0/sec): Fill 10x10 equivalent complex polygon
   4000 reps @   0.2573 msec (  3890.0/sec): Fill 100x100 equivalent complex polygons
  70000 reps @   0.0163 msec ( 61500.0/sec): Fill 10x10 64-gon (Convex)
   4000 reps @   0.2541 msec (  3940.0/sec): Fill 100x100 64-gon (Convex)
  60000 reps @   0.0185 msec ( 54100.0/sec): Fill 10x10 64-gon (Complex)
   4000 reps @   0.2556 msec (  3910.0/sec): Fill 100x100 64-gon (Complex)
  40000 reps @   0.0273 msec ( 36600.0/sec): Char in 80-char line (6x13)
  28800 reps @   0.0368 msec ( 27200.0/sec): Char in 70-char line (8x13)
  30000 reps @   0.0389 msec ( 25700.0/sec): Char in 60-char line (9x15)
  16000 reps @   0.0798 msec ( 12500.0/sec): Char16 in 40-char line (k14)
   4600 reps @   0.2261 msec (  4420.0/sec): Char16 in 23-char line (k24)
  72000 reps @   0.0149 msec ( 67200.0/sec): Char in 80-char line (TR 10)
  16000 reps @   0.0743 msec ( 13500.0/sec): Char in 30-char line (TR 24)
  56000 reps @   0.0210 msec ( 47500.0/sec): Char in 20/40/20 line (6x13, TR 10)
   8400 reps @   0.1396 msec (  7160.0/sec): Char16 in 7/14/7 line (k14, k24)
 640000 reps @   0.0017 msec (588000.0/sec): Char in 80-char image line (6x13)
 504000 reps @   0.0021 msec (486000.0/sec): Char in 70-char image line (8x13)
 300000 reps @   0.0036 msec (281000.0/sec): Char in 60-char image line (9x15)
 240000 reps @   0.0045 msec (222000.0/sec): Char16 in 40-char image line (k14)
  69000 reps @   0.0208 msec ( 48000.0/sec): Char16 in 23-char image line (k24)
  64000 reps @   0.0160 msec ( 62600.0/sec): Char in 80-char image line (TR 10)
  16000 reps @   0.0681 msec ( 14700.0/sec): Char in 30-char image line (TR 24)
 200000 reps @   0.0056 msec (177000.0/sec): Scroll 10x10 pixels
   4000 reps @   0.3266 msec (  3060.0/sec): Scroll 100x100 pixels
    200 reps @   7.9971 msec (   125.0/sec): Scroll 500x500 pixels
 200000 reps @   0.0056 msec (178000.0/sec): Copy 10x10 from window to window
   3200 reps @   0.3240 msec (  3090.0/sec): Copy 100x100 from window to window
    160 reps @   7.9291 msec (   126.0/sec): Copy 500x500 from window to window
 120000 reps @   0.0100 msec ( 99700.0/sec): Copy 10x10 from pixmap to window
   2000 reps @   0.5131 msec (  1950.0/sec): Copy 100x100 from pixmap to window
     80 reps @  12.5591 msec (    79.6/sec): Copy 500x500 from pixmap to window
  28000 reps @   0.0403 msec ( 24800.0/sec): Copy 10x10 from window to pixmap
    360 reps @   2.9889 msec (   335.0/sec): Copy 100x100 from window to pixmap
     16 reps @  72.9878 msec (    13.7/sec): Copy 500x500 from window to pixmap
 400000 reps @   0.0027 msec (368000.0/sec): Copy 10x10 from pixmap to pixmap
  36000 reps @   0.0255 msec ( 39200.0/sec): Copy 100x100 from pixmap to pixmap
   1600 reps @   0.7061 msec (  1420.0/sec): Copy 500x500 from pixmap to pixmap
  40000 reps @   0.0253 msec ( 39600.0/sec): Copy 10x10 1-bit deep plane
   3200 reps @   0.3308 msec (  3020.0/sec): Copy 100x100 1-bit deep plane
    280 reps @   3.9824 msec (   251.0/sec): Copy 500x500 1-bit deep plane
  32000 reps @   0.0315 msec ( 31700.0/sec): Copy 10x10 n-bit deep plane
   2400 reps @   0.4561 msec (  2190.0/sec): Copy 100x100 n-bit deep plane
    160 reps @   6.7262 msec (   149.0/sec): Copy 500x500 n-bit deep plane
  36000 reps @   0.0284 msec ( 35200.0/sec): PutImage 10x10 square
   2800 reps @   0.3829 msec (  2610.0/sec): PutImage 100x100 square
    240 reps @   4.9839 msec (   201.0/sec): PutImage 500x500 square
   2400 reps @   0.4190 msec (  2390.0/sec): PutImage XY 10x10 square
     36 reps @  29.1270 msec (    34.3/sec): PutImage XY 100x100 square
      4 reps @ 699.8593 msec (     1.4/sec): PutImage XY 500x500 square
   8000 reps @   0.1264 msec (  7910.0/sec): GetImage 10x10 square
    320 reps @   3.1306 msec (   319.0/sec): GetImage 100x100 square
     16 reps @  74.0253 msec (    13.5/sec): GetImage 500x500 square
    800 reps @   1.3490 msec (   741.0/sec): GetImage XY 10x10 square
     12 reps @ 125.2288 msec (     8.0/sec): GetImage XY 100x100 square
      4 reps @ 3054.3008 msec (     0.3/sec): GetImage XY 500x500 square
2000000 reps @   0.0006 msec (1680000.0/sec): X protocol NoOperation
  20000 reps @   0.0718 msec ( 13900.0/sec): QueryPointer
  20000 reps @   0.0767 msec ( 13000.0/sec): GetProperty
  80000 reps @   0.0127 msec ( 78800.0/sec): Change graphics context
   2400 reps @   0.0146 msec ( 68400.0/sec): Create and map subwindows (4 kids)
   2400 reps @   0.0232 msec ( 43200.0/sec): Create and map subwindows (16 kids)
   2500 reps @   0.0375 msec ( 26700.0/sec): Create and map subwindows (25 kids)
   2500 reps @   0.0207 msec ( 48400.0/sec): Create and map subwindows (50 kids)
   2400 reps @   0.0150 msec ( 66600.0/sec): Create and map subwindows (75 kids)
   2400 reps @   0.0146 msec ( 68400.0/sec): Create and map subwindows (100 kids)
   2400 reps @   0.0138 msec ( 72500.0/sec): Create and map subwindows (200 kids)
   2400 reps @   0.0057 msec (177000.0/sec): Create unmapped window (4 kids)
   2400 reps @   0.0057 msec (177000.0/sec): Create unmapped window (16 kids)
   2500 reps @   0.0054 msec (184000.0/sec): Create unmapped window (25 kids)
   2500 reps @   0.0054 msec (184000.0/sec): Create unmapped window (50 kids)
   2400 reps @   0.0053 msec (190000.0/sec): Create unmapped window (75 kids)
   2400 reps @   0.0057 msec (177000.0/sec): Create unmapped window (100 kids)
   2400 reps @   0.0057 msec (177000.0/sec): Create unmapped window (200 kids)
   2400 reps @   0.0105 msec ( 94900.0/sec): Map window via parent (4 kids)
   2400 reps @   0.0093 msec (107000.0/sec): Map window via parent (16 kids)
   2500 reps @   0.0113 msec ( 88600.0/sec): Map window via parent (25 kids)
   2500 reps @   0.0105 msec ( 95100.0/sec): Map window via parent (50 kids)
   2400 reps @   0.0093 msec (107000.0/sec): Map window via parent (75 kids)
   2400 reps @   0.0089 msec (112000.0/sec): Map window via parent (100 kids)
   2400 reps @   0.0085 msec (118000.0/sec): Map window via parent (200 kids)
   2400 reps @   0.0036 msec (276000.0/sec): Unmap window via parent (4 kids)
   2400 reps @   0.0036 msec (276000.0/sec): Unmap window via parent (16 kids)
   2500 reps @   0.0039 msec (258000.0/sec): Unmap window via parent (25 kids)
   2500 reps @   0.0039 msec (258000.0/sec): Unmap window via parent (50 kids)
   2400 reps @   0.0036 msec (276000.0/sec): Unmap window via parent (75 kids)
   2400 reps @   0.0036 msec (276000.0/sec): Unmap window via parent (100 kids)
   2400 reps @   0.0036 msec (276000.0/sec): Unmap window via parent (200 kids)
   2400 reps @   0.1355 msec (  7380.0/sec): Destroy window via parent (4 kids)
   2400 reps @   0.1094 msec (  9140.0/sec): Destroy window via parent (16 kids)
   2500 reps @   0.1066 msec (  9380.0/sec): Destroy window via parent (25 kids)
   2500 reps @   0.1023 msec (  9780.0/sec): Destroy window via parent (50 kids)
   2400 reps @   0.0927 msec ( 10800.0/sec): Destroy window via parent (75 kids)
   2400 reps @   0.0915 msec ( 10900.0/sec): Destroy window via parent (100 kids)
   2400 reps @   0.0854 msec ( 11700.0/sec): Destroy window via parent (200 kids)
  36000 reps @   0.0280 msec ( 35700.0/sec): Hide/expose window via popup (4 kids)
  64000 reps @   0.0184 msec ( 54300.0/sec): Hide/expose window via popup (16 kids)
  75000 reps @   0.0159 msec ( 63000.0/sec): Hide/expose window via popup (25 kids)
 100000 reps @   0.0134 msec ( 74600.0/sec): Hide/expose window via popup (50 kids)
 150000 reps @   0.0133 msec ( 75300.0/sec): Hide/expose window via popup (75 kids)
  80000 reps @   0.0129 msec ( 77800.0/sec): Hide/expose window via popup (100 kids)
  80000 reps @   0.0125 msec ( 79800.0/sec): Hide/expose window via popup (200 kids)
  16000 reps @   0.0714 msec ( 14000.0/sec): Move window (4 kids)
  11200 reps @   0.0918 msec ( 10900.0/sec): Move window (16 kids)
  10000 reps @   0.1025 msec (  9750.0/sec): Move window (25 kids)
  15000 reps @   0.0995 msec ( 10000.0/sec): Move window (50 kids)
  15000 reps @   0.1215 msec (  8230.0/sec): Move window (75 kids)
   8000 reps @   0.1418 msec (  7050.0/sec): Move window (100 kids)
   6000 reps @   0.2077 msec (  4820.0/sec): Move window (200 kids)
 400000 reps @   0.0027 msec (367000.0/sec): Moved unmapped window (4 kids)
 480000 reps @   0.0023 msec (440000.0/sec): Moved unmapped window (16 kids)
 500000 reps @   0.0022 msec (460000.0/sec): Moved unmapped window (25 kids)
 500000 reps @   0.0021 msec (475000.0/sec): Moved unmapped window (50 kids)
 525000 reps @   0.0021 msec (476000.0/sec): Moved unmapped window (75 kids)
 500000 reps @   0.0021 msec (478000.0/sec): Moved unmapped window (100 kids)
 600000 reps @   0.0021 msec (467000.0/sec): Moved unmapped window (200 kids)
 120000 reps @   0.0109 msec ( 92100.0/sec): Move window via parent (4 kids)
 320000 reps @   0.0056 msec (178000.0/sec): Move window via parent (16 kids)
 200000 reps @   0.0056 msec (180000.0/sec): Move window via parent (25 kids)
 200000 reps @   0.0051 msec (196000.0/sec): Move window via parent (50 kids)
 225000 reps @   0.0049 msec (202000.0/sec): Move window via parent (75 kids)
 300000 reps @   0.0049 msec (206000.0/sec): Move window via parent (100 kids)
 400000 reps @   0.0048 msec (211000.0/sec): Move window via parent (200 kids)
  20000 reps @   0.0593 msec ( 16900.0/sec): Resize window (4 kids)
  11200 reps @   0.0961 msec ( 10400.0/sec): Resize window (16 kids)
  12500 reps @   0.0922 msec ( 10800.0/sec): Resize window (25 kids)
  15000 reps @   0.0842 msec ( 11900.0/sec): Resize window (50 kids)
  15000 reps @   0.1014 msec (  9870.0/sec): Resize window (75 kids)
   9000 reps @   0.1208 msec (  8280.0/sec): Resize window (100 kids)
   6000 reps @   0.1746 msec (  5730.0/sec): Resize window (200 kids)
 360000 reps @   0.0030 msec (330000.0/sec): Resize unmapped window (4 kids)
 480000 reps @   0.0025 msec (393000.0/sec): Resize unmapped window (16 kids)
 500000 reps @   0.0024 msec (411000.0/sec): Resize unmapped window (25 kids)
 450000 reps @   0.0024 msec (425000.0/sec): Resize unmapped window (50 kids)
 450000 reps @   0.0023 msec (430000.0/sec): Resize unmapped window (75 kids)
 500000 reps @   0.0023 msec (433000.0/sec): Resize unmapped window (100 kids)
 600000 reps @   0.0024 msec (422000.0/sec): Resize unmapped window (200 kids)
  12000 reps @   0.0875 msec ( 11400.0/sec): Circulate window (4 kids)
   3200 reps @   0.4659 msec (  2150.0/sec): Circulate window (16 kids)
   1250 reps @   0.9063 msec (  1100.0/sec): Circulate window (25 kids)
    400 reps @   2.9732 msec (   336.0/sec): Circulate window (50 kids)
    300 reps @   3.1766 msec (   315.0/sec): Circulate window (75 kids)
    400 reps @   3.0489 msec (   328.0/sec): Circulate window (100 kids)
    400 reps @   3.0806 msec (   325.0/sec): Circulate window (200 kids)
 800000 reps @   0.0016 msec (618000.0/sec): Circulate Unmapped window (4 kids)
 640000 reps @   0.0017 msec (590000.0/sec): Circulate Unmapped window (16 kids)
 750000 reps @   0.0018 msec (563000.0/sec): Circulate Unmapped window (25 kids)
1000000 reps @   0.0020 msec (498000.0/sec): Circulate Unmapped window (50 kids)
 525000 reps @   0.0022 msec (449000.0/sec): Circulate Unmapped window (75 kids)
 500000 reps @   0.0024 msec (408000.0/sec): Circulate Unmapped window (100 kids)
 400000 reps @   0.0036 msec (277000.0/sec): Circulate Unmapped window (200 kids)
