x11perf - X11 performance program, version 1.5
DECWINDOWS DigitalEquipmentCorp. AXP server version 7001 on _WSA14:
from 
Thu Jan 13 08:52:13 2000

Sync time adjustment is 0.0874 msecs.
3000000 reps @   0.0004 msec (2830000.0/sec): Dot
3000000 reps @   0.0004 msec (2790000.0/sec): 1x1 rectangle
 200000 reps @   0.0085 msec (118000.0/sec): 10x10 rectangle
   1440 reps @   0.7310 msec (  1370.0/sec): 100x100 rectangle
     60 reps @  17.6406 msec (    56.7/sec): 500x500 rectangle
4000000 reps @   0.0003 msec (3170000.0/sec): 1x1 stippled rectangle (8x8 stipple)
 200000 reps @   0.0069 msec (146000.0/sec): 10x10 stippled rectangle (8x8 stipple)
   1800 reps @   0.5967 msec (  1680.0/sec): 100x100 stippled rectangle (8x8 stipple)
     70 reps @  14.2975 msec (    69.9/sec): 500x500 stippled rectangle (8x8 stipple)
2000000 reps @   0.0006 msec (1650000.0/sec): 1x1 opaque stippled rectangle (8x8 stipple)
  80000 reps @   0.0137 msec ( 73100.0/sec): 10x10 opaque stippled rectangle (8x8 stipple)
   1080 reps @   1.1928 msec (   838.0/sec): 100x100 opaque stippled rectangle (8x8 stipple)
     40 reps @  28.5849 msec (    35.0/sec): 500x500 opaque stippled rectangle (8x8 stipple)
3000000 reps @   0.0005 msec (2090000.0/sec): 1x1 tiled rectangle (4x4 tile)
  70000 reps @   0.0149 msec ( 67100.0/sec): 10x10 tiled rectangle (4x4 tile)
   1080 reps @   1.3110 msec (   763.0/sec): 100x100 tiled rectangle (4x4 tile)
     40 reps @  31.6188 msec (    31.6/sec): 500x500 tiled rectangle (4x4 tile)
 400000 reps @   0.0027 msec (375000.0/sec): 1x1 stippled rectangle (17x15 stipple)
  80000 reps @   0.0139 msec ( 72000.0/sec): 10x10 stippled rectangle (17x15 stipple)
   2160 reps @   0.4760 msec (  2100.0/sec): 100x100 stippled rectangle (17x15 stipple)
    100 reps @  10.7016 msec (    93.4/sec): 500x500 stippled rectangle (17x15 stipple)
 300000 reps @   0.0044 msec (225000.0/sec): 1x1 opaque stippled rectangle (17x15 stipple)
  40000 reps @   0.0266 msec ( 37600.0/sec): 10x10 opaque stippled rectangle (17x15 stipple)
   1080 reps @   1.1907 msec (   840.0/sec): 100x100 opaque stippled rectangle (17x15 stipple)
     40 reps @  28.5849 msec (    35.0/sec): 500x500 opaque stippled rectangle (17x15 stipple)
3000000 reps @   0.0005 msec (2070000.0/sec): 1x1 tiled rectangle (17x15 tile)
  70000 reps @   0.0149 msec ( 67100.0/sec): 10x10 tiled rectangle (17x15 tile)
   1080 reps @   1.3110 msec (   763.0/sec): 100x100 tiled rectangle (17x15 tile)
     40 reps @  31.5876 msec (    31.7/sec): 500x500 tiled rectangle (17x15 tile)
 400000 reps @   0.0027 msec (374000.0/sec): 1x1 stippled rectangle (161x145 stipple)
  80000 reps @   0.0137 msec ( 73200.0/sec): 10x10 stippled rectangle (161x145 stipple)
   2520 reps @   0.4363 msec (  2290.0/sec): 100x100 stippled rectangle (161x145 stipple)
    200 reps @   9.5302 msec (   105.0/sec): 500x500 stippled rectangle (161x145 stipple)
 300000 reps @   0.0044 msec (229000.0/sec): 1x1 opaque stippled rectangle (161x145 stipple)
  40000 reps @   0.0260 msec ( 38500.0/sec): 10x10 opaque stippled rectangle (161x145 stipple)
   1080 reps @   1.0668 msec (   937.0/sec): 100x100 opaque stippled rectangle (161x145 stipple)
     40 reps @  25.4112 msec (    39.4/sec): 500x500 opaque stippled rectangle (161x145 stipple)
3000000 reps @   0.0005 msec (2080000.0/sec): 1x1 tiled rectangle (161x145 tile)
  70000 reps @   0.0149 msec ( 67000.0/sec): 10x10 tiled rectangle (161x145 tile)
   1080 reps @   1.3128 msec (   762.0/sec): 100x100 tiled rectangle (161x145 tile)
     40 reps @  31.6608 msec (    31.6/sec): 500x500 tiled rectangle (161x145 tile)
3000000 reps @   0.0005 msec (2100000.0/sec): 1x1 tiled rectangle (216x208 tile)
  70000 reps @   0.0149 msec ( 66900.0/sec): 10x10 tiled rectangle (216x208 tile)
   1080 reps @   1.3137 msec (   761.0/sec): 100x100 tiled rectangle (216x208 tile)
     40 reps @  31.6364 msec (    31.6/sec): 500x500 tiled rectangle (216x208 tile)
2000000 reps @   0.0006 msec (1560000.0/sec): 1-pixel line segment
 500000 reps @   0.0025 msec (400000.0/sec): 10-pixel line segment
  50000 reps @   0.0244 msec ( 41100.0/sec): 100-pixel line segment
   9000 reps @   0.1216 msec (  8220.0/sec): 500-pixel line segment
  40000 reps @   0.0266 msec ( 37600.0/sec): 100-pixel line segment (1 kid)
  40000 reps @   0.0312 msec ( 32100.0/sec): 100-pixel line segment (2 kids)
  30000 reps @   0.0393 msec ( 25400.0/sec): 100-pixel line segment (3 kids)
 600000 reps @   0.0017 msec (600000.0/sec): 10-pixel dashed segment
  70000 reps @   0.0157 msec ( 63700.0/sec): 100-pixel dashed segment
  40000 reps @   0.0266 msec ( 37500.0/sec): 100-pixel double-dashed segment
2000000 reps @   0.0009 msec (1100000.0/sec): 10-pixel horizontal line segment
 200000 reps @   0.0073 msec (138000.0/sec): 100-pixel horizontal line segment
  30000 reps @   0.0357 msec ( 28000.0/sec): 500-pixel horizontal line segment
 400000 reps @   0.0031 msec (319000.0/sec): 10-pixel vertical line segment
  40000 reps @   0.0313 msec ( 31900.0/sec): 100-pixel vertical line segment
   7000 reps @   0.1565 msec (  6390.0/sec): 500-pixel vertical line segment
 400000 reps @   0.0049 msec (205000.0/sec): 10x1 wide horizontal line segment
  20000 reps @   0.0864 msec ( 11600.0/sec): 100x10 wide horizontal line segment
    500 reps @   2.0759 msec (   482.0/sec): 500x50 wide horizontal line segment
 400000 reps @   0.0049 msec (205000.0/sec): 10x1 wide vertical line segment
  20000 reps @   0.0969 msec ( 10300.0/sec): 100x10 wide vertical line segment
    500 reps @   2.1584 msec (   463.0/sec): 500x50 wide vertical line segment
2000000 reps @   0.0006 msec (1540000.0/sec): 1-pixel line
 500000 reps @   0.0024 msec (409000.0/sec): 10-pixel line
  50000 reps @   0.0243 msec ( 41200.0/sec): 100-pixel line
   9000 reps @   0.1217 msec (  8220.0/sec): 500-pixel line
 700000 reps @   0.0016 msec (616000.0/sec): 10-pixel dashed line
  70000 reps @   0.0157 msec ( 63700.0/sec): 100-pixel dashed line
  40000 reps @   0.0266 msec ( 37600.0/sec): 100-pixel double-dashed line
 200000 reps @   0.0075 msec (133000.0/sec): 10x1 wide line
  10000 reps @   0.1042 msec (  9600.0/sec): 100x10 wide line
    450 reps @   2.2631 msec (   442.0/sec): 500x50 wide line
  10000 reps @   0.1004 msec (  9960.0/sec): 100x10 wide dashed line
   6000 reps @   0.1785 msec (  5600.0/sec): 100x10 wide double-dashed line
 200000 reps @   0.0073 msec (137000.0/sec): 10x10 rectangle outline
  14400 reps @   0.0757 msec ( 13200.0/sec): 100x100 rectangle outline
   3000 reps @   0.3938 msec (  2540.0/sec): 500x500 rectangle outline
 200000 reps @   0.0071 msec (140000.0/sec): 10x10 wide rectangle outline
   3600 reps @   0.3059 msec (  3270.0/sec): 100x100 wide rectangle outline
    200 reps @   7.1573 msec (   140.0/sec): 500x500 wide rectangle outline
 400000 reps @   0.0026 msec (384000.0/sec): 1-pixel circle
 100000 reps @   0.0104 msec ( 96300.0/sec): 10-pixel circle
  12000 reps @   0.0908 msec ( 11000.0/sec): 100-pixel circle
   2500 reps @   0.4421 msec (  2260.0/sec): 500-pixel circle
  20000 reps @   0.0905 msec ( 11000.0/sec): 100-pixel dashed circle
   7000 reps @   0.1553 msec (  6440.0/sec): 100-pixel double-dashed circle
 100000 reps @   0.0103 msec ( 97200.0/sec): 10-pixel wide circle
   4000 reps @   0.2517 msec (  3970.0/sec): 100-pixel wide circle
    175 reps @   5.7971 msec (   172.0/sec): 500-pixel wide circle
   2000 reps @   0.5273 msec (  1900.0/sec): 100-pixel wide dashed circle
   2000 reps @   0.5605 msec (  1780.0/sec): 100-pixel wide double-dashed circle
 200000 reps @   0.0076 msec (132000.0/sec): 10-pixel partial circle
  19800 reps @   0.0513 msec ( 19500.0/sec): 100-pixel partial circle
  20000 reps @   0.0501 msec ( 20000.0/sec): 10-pixel wide partial circle
   7920 reps @   0.1588 msec (  6300.0/sec): 100-pixel wide partial circle
20000000 reps @   0.0001 msec (15400000.0/sec): 1-pixel solid circle
 200000 reps @   0.0074 msec (136000.0/sec): 10-pixel solid circle
   2000 reps @   0.5733 msec (  1740.0/sec): 100-pixel solid circle
     80 reps @  14.3425 msec (    69.7/sec): 500-pixel solid circle
 200000 reps @   0.0066 msec (153000.0/sec): 10-pixel fill chord partial circle
   4320 reps @   0.3070 msec (  3260.0/sec): 100-pixel fill chord partial circle
 200000 reps @   0.0073 msec (136000.0/sec): 10-pixel fill slice partial circle
   4320 reps @   0.3085 msec (  3240.0/sec): 100-pixel fill slice partial circle
 150000 reps @   0.0091 msec (110000.0/sec): 10-pixel ellipse
  15000 reps @   0.0732 msec ( 13700.0/sec): 100-pixel ellipse
   3000 reps @   0.3564 msec (  2810.0/sec): 500-pixel ellipse
  15000 reps @   0.0743 msec ( 13500.0/sec): 100-pixel dashed ellipse
  10000 reps @   0.1298 msec (  7710.0/sec): 100-pixel double-dashed ellipse
 140000 reps @   0.0082 msec (121000.0/sec): 10-pixel wide ellipse
   7500 reps @   0.1906 msec (  5250.0/sec): 100-pixel wide ellipse
    400 reps @   4.3406 msec (   230.0/sec): 500-pixel wide ellipse
   2250 reps @   0.4583 msec (  2180.0/sec): 100-pixel wide dashed ellipse
   2000 reps @   0.5653 msec (  1770.0/sec): 100-pixel wide double-dashed ellipse
 162000 reps @   0.0069 msec (145000.0/sec): 10-pixel partial ellipse
  25200 reps @   0.0418 msec ( 23900.0/sec): 100-pixel partial ellipse
  21600 reps @   0.0473 msec ( 21200.0/sec): 10-pixel wide partial ellipse
   7200 reps @   0.2554 msec (  3920.0/sec): 100-pixel wide partial ellipse
 400000 reps @   0.0047 msec (212000.0/sec): 10-pixel filled ellipse
   5000 reps @   0.2857 msec (  3500.0/sec): 100-pixel filled ellipse
    200 reps @   7.1519 msec (   140.0/sec): 500-pixel filled ellipse
 162000 reps @   0.0058 msec (173000.0/sec): 10-pixel fill chord partial ellipse
  10800 reps @   0.0934 msec ( 10700.0/sec): 100-pixel fill chord partial ellipse
 162000 reps @   0.0062 msec (162000.0/sec): 10-pixel fill slice partial ellipse
  10800 reps @   0.0990 msec ( 10100.0/sec): 100-pixel fill slice partial ellipse
 400000 reps @   0.0031 msec (322000.0/sec): Fill 1x1 equivalent triangle
 100000 reps @   0.0106 msec ( 94200.0/sec): Fill 10x10 equivalent triangle
   2000 reps @   0.7406 msec (  1350.0/sec): Fill 100x100 equivalent triangle
 400000 reps @   0.0029 msec (342000.0/sec): Fill 1x1 trapezoid
 200000 reps @   0.0097 msec (104000.0/sec): Fill 10x10 trapezoid
   2000 reps @   0.7319 msec (  1370.0/sec): Fill 100x100 trapezoid
    160 reps @   7.0736 msec (   141.0/sec): Fill 300x300 trapezoid
 400000 reps @   0.0030 msec (338000.0/sec): Fill 1x1 stippled trapezoid (8x8 stipple)
 200000 reps @   0.0082 msec (122000.0/sec): Fill 10x10 stippled trapezoid (8x8 stipple)
   2000 reps @   0.6069 msec (  1650.0/sec): Fill 100x100 stippled trapezoid (8x8 stipple)
    200 reps @   5.3068 msec (   188.0/sec): Fill 300x300 stippled trapezoid (8x8 stipple)
 200000 reps @   0.0062 msec (162000.0/sec): Fill 1x1 opaque stippled trapezoid (8x8 stipple)
  70000 reps @   0.0157 msec ( 63700.0/sec): Fill 10x10 opaque stippled trapezoid (8x8 stipple)
    900 reps @   1.2097 msec (   827.0/sec): Fill 100x100 opaque stippled trapezoid (8x8 stipple)
    100 reps @  10.3901 msec (    96.2/sec): Fill 300x300 opaque stippled trapezoid (8x8 stipple)
 400000 reps @   0.0027 msec (364000.0/sec): Fill 1x1 tiled trapezoid (4x4 tile)
  70000 reps @   0.0154 msec ( 65000.0/sec): Fill 10x10 tiled trapezoid (4x4 tile)
    800 reps @   1.3169 msec (   759.0/sec): Fill 100x100 tiled trapezoid (4x4 tile)
    100 reps @  11.6302 msec (    86.0/sec): Fill 300x300 tiled trapezoid (4x4 tile)
 200000 reps @   0.0060 msec (166000.0/sec): Fill 1x1 stippled trapezoid (17x15 stipple)
   4000 reps @   0.3288 msec (  3040.0/sec): Fill 10x10 stippled trapezoid (17x15 stipple)
    100 reps @  32.2489 msec (    31.0/sec): Fill 100x100 stippled trapezoid (17x15 stipple)
      4 reps @ 290.0237 msec (     3.5/sec): Fill 300x300 stippled trapezoid (17x15 stipple)
 300000 reps @   0.0047 msec (212000.0/sec): Fill 1x1 opaque stippled trapezoid (17x15 stipple)
   6000 reps @   0.1963 msec (  5090.0/sec): Fill 10x10 opaque stippled trapezoid (17x15 stipple)
    100 reps @  19.0321 msec (    52.5/sec): Fill 100x100 opaque stippled trapezoid (17x15 stipple)
      6 reps @ 171.3779 msec (     5.8/sec): Fill 300x300 opaque stippled trapezoid (17x15 stipple)
 400000 reps @   0.0028 msec (359000.0/sec): Fill 1x1 tiled trapezoid (17x15 tile)
  70000 reps @   0.0154 msec ( 65100.0/sec): Fill 10x10 tiled trapezoid (17x15 tile)
    800 reps @   1.3145 msec (   761.0/sec): Fill 100x100 tiled trapezoid (17x15 tile)
    100 reps @  11.6097 msec (    86.1/sec): Fill 300x300 tiled trapezoid (17x15 tile)
 200000 reps @   0.0060 msec (166000.0/sec): Fill 1x1 stippled trapezoid (161x145 stipple)
   4000 reps @   0.3288 msec (  3040.0/sec): Fill 10x10 stippled trapezoid (161x145 stipple)
    100 reps @  32.2442 msec (    31.0/sec): Fill 100x100 stippled trapezoid (161x145 stipple)
      4 reps @ 290.2179 msec (     3.5/sec): Fill 300x300 stippled trapezoid (161x145 stipple)
 300000 reps @   0.0047 msec (212000.0/sec): Fill 1x1 opaque stippled trapezoid (161x145 stipple)
   6000 reps @   0.1964 msec (  5090.0/sec): Fill 10x10 opaque stippled trapezoid (161x145 stipple)
    100 reps @  19.0301 msec (    52.5/sec): Fill 100x100 opaque stippled trapezoid (161x145 stipple)
      6 reps @ 170.7101 msec (     5.9/sec): Fill 300x300 opaque stippled trapezoid (161x145 stipple)
 400000 reps @   0.0028 msec (360000.0/sec): Fill 1x1 tiled trapezoid (161x145 tile)
  70000 reps @   0.0154 msec ( 64800.0/sec): Fill 10x10 tiled trapezoid (161x145 tile)
    800 reps @   1.3193 msec (   758.0/sec): Fill 100x100 tiled trapezoid (161x145 tile)
    100 reps @  11.6292 msec (    86.0/sec): Fill 300x300 tiled trapezoid (161x145 tile)
 400000 reps @   0.0028 msec (360000.0/sec): Fill 1x1 tiled trapezoid (216x208 tile)
  70000 reps @   0.0155 msec ( 64600.0/sec): Fill 10x10 tiled trapezoid (216x208 tile)
   1080 reps @   1.3235 msec (   756.0/sec): Fill 100x100 tiled trapezoid (216x208 tile)
    100 reps @  11.6185 msec (    86.1/sec): Fill 300x300 tiled trapezoid (216x208 tile)
  90000 reps @   0.0120 msec ( 83300.0/sec): Fill 10x10 equivalent complex polygon
   2000 reps @   0.7323 msec (  1370.0/sec): Fill 100x100 equivalent complex polygons
  70000 reps @   0.0162 msec ( 61700.0/sec): Fill 10x10 64-gon (Convex)
   2000 reps @   0.7153 msec (  1400.0/sec): Fill 100x100 64-gon (Convex)
  60000 reps @   0.0184 msec ( 54200.0/sec): Fill 10x10 64-gon (Complex)
   2000 reps @   0.7148 msec (  1400.0/sec): Fill 100x100 64-gon (Complex)
 320000 reps @   0.0033 msec (305000.0/sec): Char in 80-char line (6x13)
 288000 reps @   0.0035 msec (287000.0/sec): Char in 70-char line (8x13)
 300000 reps @   0.0041 msec (245000.0/sec): Char in 60-char line (9x15)
  80000 reps @   0.0140 msec ( 71600.0/sec): Char16 in 40-char line (k14)
  46000 reps @   0.0360 msec ( 27800.0/sec): Char16 in 23-char line (k24)
 400000 reps @   0.0028 msec (352000.0/sec): Char in 80-char line (TR 10)
 128000 reps @   0.0103 msec ( 97200.0/sec): Char in 30-char line (TR 24)
 400000 reps @   0.0031 msec (322000.0/sec): Char in 20/40/20 line (6x13, TR 10)
  56000 reps @   0.0255 msec ( 39200.0/sec): Char16 in 7/14/7 line (k14, k24)
  80000 reps @   0.0132 msec ( 75900.0/sec): Char in 80-char image line (6x13)
  64800 reps @   0.0168 msec ( 59600.0/sec): Char in 70-char image line (8x13)
  48000 reps @   0.0213 msec ( 47000.0/sec): Char in 60-char image line (9x15)
  28000 reps @   0.0390 msec ( 25700.0/sec): Char16 in 40-char image line (k14)
  11500 reps @   0.1086 msec (  9210.0/sec): Char16 in 23-char image line (k24)
 160000 reps @   0.0109 msec ( 91900.0/sec): Char in 80-char image line (TR 10)
  22400 reps @   0.0510 msec ( 19600.0/sec): Char in 30-char image line (TR 24)
  60000 reps @   0.0214 msec ( 46800.0/sec): Scroll 10x10 pixels
   1000 reps @   1.0995 msec (   910.0/sec): Scroll 100x100 pixels
     40 reps @  26.8027 msec (    37.3/sec): Scroll 500x500 pixels
  80000 reps @   0.0156 msec ( 64000.0/sec): Copy 10x10 from window to window
   1200 reps @   1.0098 msec (   990.0/sec): Copy 100x100 from window to window
     40 reps @  25.6309 msec (    39.0/sec): Copy 500x500 from window to window
  80000 reps @   0.0140 msec ( 71400.0/sec): Copy 10x10 from pixmap to window
   1200 reps @   0.9903 msec (  1010.0/sec): Copy 100x100 from pixmap to window
     80 reps @  24.1307 msec (    41.4/sec): Copy 500x500 from pixmap to window
   8000 reps @   0.1373 msec (  7280.0/sec): Copy 10x10 from window to pixmap
     80 reps @  13.4637 msec (    74.3/sec): Copy 100x100 from window to pixmap
      4 reps @ 336.1384 msec (     3.0/sec): Copy 500x500 from window to pixmap
 320000 reps @   0.0032 msec (310000.0/sec): Copy 10x10 from pixmap to pixmap
  16000 reps @   0.0813 msec ( 12300.0/sec): Copy 100x100 from pixmap to pixmap
    400 reps @   2.5045 msec (   399.0/sec): Copy 500x500 from pixmap to pixmap
   1600 reps @   0.6988 msec (  1430.0/sec): Copy 10x10 1-bit deep plane
     16 reps @  64.5656 msec (    15.5/sec): Copy 100x100 1-bit deep plane
      4 reps @ 1611.0274 msec (     0.6/sec): Copy 500x500 1-bit deep plane
   1600 reps @   0.7280 msec (  1370.0/sec): Copy 10x10 n-bit deep plane
     16 reps @  67.8613 msec (    14.7/sec): Copy 100x100 n-bit deep plane
      4 reps @ 1692.0769 msec (     0.6/sec): Copy 500x500 n-bit deep plane
  80000 reps @   0.0192 msec ( 52000.0/sec): PutImage 10x10 square
    800 reps @   1.5663 msec (   638.0/sec): PutImage 100x100 square
     28 reps @  35.7786 msec (    27.9/sec): PutImage 500x500 square
     80 reps @  16.6238 msec (    60.2/sec): PutImage XY 10x10 square
      4 reps @ 1554.0779 msec (     0.6/sec): PutImage XY 100x100 square
      4 reps @ 38735.4999 msec (     0.0/sec): PutImage XY 500x500 square
   3200 reps @   0.2246 msec (  4450.0/sec): GetImage 10x10 square
     80 reps @  13.7309 msec (    72.8/sec): GetImage 100x100 square
      4 reps @ 341.0457 msec (     2.9/sec): GetImage 500x500 square
    240 reps @   4.3003 msec (   233.0/sec): GetImage XY 10x10 square
      4 reps @ 388.8694 msec (     2.6/sec): GetImage XY 100x100 square
      4 reps @ 9709.4987 msec (     0.1/sec): GetImage XY 500x500 square
2000000 reps @   0.0006 msec (1710000.0/sec): X protocol NoOperation
  20000 reps @   0.0711 msec ( 14100.0/sec): QueryPointer
  20000 reps @   0.0758 msec ( 13200.0/sec): GetProperty
 120000 reps @   0.0114 msec ( 87900.0/sec): Change graphics context
   2400 reps @   0.0138 msec ( 72500.0/sec): Create and map subwindows (4 kids)
   2400 reps @   0.0244 msec ( 41000.0/sec): Create and map subwindows (16 kids)
   2500 reps @   0.0421 msec ( 23700.0/sec): Create and map subwindows (25 kids)
   2500 reps @   0.0211 msec ( 47500.0/sec): Create and map subwindows (50 kids)
   2400 reps @   0.0154 msec ( 64800.0/sec): Create and map subwindows (75 kids)
   2400 reps @   0.0154 msec ( 64800.0/sec): Create and map subwindows (100 kids)
   2400 reps @   0.0154 msec ( 64800.0/sec): Create and map subwindows (200 kids)
   2400 reps @   0.0053 msec (190000.0/sec): Create unmapped window (4 kids)
   2400 reps @   0.0048 msec (206000.0/sec): Create unmapped window (16 kids)
   2500 reps @   0.0050 msec (198000.0/sec): Create unmapped window (25 kids)
   2500 reps @   0.0050 msec (198000.0/sec): Create unmapped window (50 kids)
   2400 reps @   0.0048 msec (206000.0/sec): Create unmapped window (75 kids)
   2400 reps @   0.0048 msec (206000.0/sec): Create unmapped window (100 kids)
   2400 reps @   0.0048 msec (206000.0/sec): Create unmapped window (200 kids)
   2400 reps @   0.0146 msec ( 68400.0/sec): Map window via parent (4 kids)
   2400 reps @   0.0150 msec ( 66600.0/sec): Map window via parent (16 kids)
   2500 reps @   0.0222 msec ( 45000.0/sec): Map window via parent (25 kids)
   2500 reps @   0.0183 msec ( 54600.0/sec): Map window via parent (50 kids)
   2400 reps @   0.0166 msec ( 60100.0/sec): Map window via parent (75 kids)
   2400 reps @   0.0171 msec ( 58600.0/sec): Map window via parent (100 kids)
   2400 reps @   0.0158 msec ( 63200.0/sec): Map window via parent (200 kids)
   2400 reps @   0.0109 msec ( 91300.0/sec): Unmap window via parent (4 kids)
   2400 reps @   0.0109 msec ( 91300.0/sec): Unmap window via parent (16 kids)
   2500 reps @   0.0097 msec (103000.0/sec): Unmap window via parent (25 kids)
   2500 reps @   0.0097 msec (103000.0/sec): Unmap window via parent (50 kids)
   2400 reps @   0.0114 msec ( 88100.0/sec): Unmap window via parent (75 kids)
   2400 reps @   0.0093 msec (107000.0/sec): Unmap window via parent (100 kids)
   2400 reps @   0.0097 msec (103000.0/sec): Unmap window via parent (200 kids)
   2400 reps @   0.1660 msec (  6030.0/sec): Destroy window via parent (4 kids)
   2400 reps @   0.1220 msec (  8190.0/sec): Destroy window via parent (16 kids)
   2500 reps @   0.1238 msec (  8080.0/sec): Destroy window via parent (25 kids)
   2500 reps @   0.1086 msec (  9210.0/sec): Destroy window via parent (50 kids)
   2400 reps @   0.1001 msec (  9990.0/sec): Destroy window via parent (75 kids)
   2400 reps @   0.0988 msec ( 10100.0/sec): Destroy window via parent (100 kids)
   2400 reps @   0.0919 msec ( 10900.0/sec): Destroy window via parent (200 kids)
  40000 reps @   0.0266 msec ( 37600.0/sec): Hide/expose window via popup (4 kids)
  48000 reps @   0.0261 msec ( 38300.0/sec): Hide/expose window via popup (16 kids)
  50000 reps @   0.0285 msec ( 35100.0/sec): Hide/expose window via popup (25 kids)
  40000 reps @   0.0261 msec ( 38300.0/sec): Hide/expose window via popup (50 kids)
  37500 reps @   0.0272 msec ( 36800.0/sec): Hide/expose window via popup (75 kids)
  40000 reps @   0.0267 msec ( 37500.0/sec): Hide/expose window via popup (100 kids)
  40000 reps @   0.0266 msec ( 37600.0/sec): Hide/expose window via popup (200 kids)
   8000 reps @   0.1690 msec (  5920.0/sec): Move window (4 kids)
   1120 reps @   0.9956 msec (  1000.0/sec): Move window (16 kids)
   1250 reps @   0.9608 msec (  1040.0/sec): Move window (25 kids)
  10000 reps @   0.1120 msec (  8930.0/sec): Move window (50 kids)
  15000 reps @   0.0894 msec ( 11200.0/sec): Move window (75 kids)
  10000 reps @   0.1050 msec (  9530.0/sec): Move window (100 kids)
   6000 reps @   0.1701 msec (  5880.0/sec): Move window (200 kids)
 800000 reps @   0.0020 msec (501000.0/sec): Moved unmapped window (4 kids)
 640000 reps @   0.0020 msec (503000.0/sec): Moved unmapped window (16 kids)
 500000 reps @   0.0021 msec (487000.0/sec): Moved unmapped window (25 kids)
 500000 reps @   0.0020 msec (493000.0/sec): Moved unmapped window (50 kids)
 525000 reps @   0.0020 msec (490000.0/sec): Moved unmapped window (75 kids)
 500000 reps @   0.0021 msec (485000.0/sec): Moved unmapped window (100 kids)
 600000 reps @   0.0021 msec (473000.0/sec): Moved unmapped window (200 kids)
  80000 reps @   0.0195 msec ( 51300.0/sec): Move window via parent (4 kids)
  64000 reps @   0.0181 msec ( 55200.0/sec): Move window via parent (16 kids)
  75000 reps @   0.0183 msec ( 54700.0/sec): Move window via parent (25 kids)
 100000 reps @   0.0170 msec ( 58800.0/sec): Move window via parent (50 kids)
  67500 reps @   0.0166 msec ( 60400.0/sec): Move window via parent (75 kids)
  70000 reps @   0.0163 msec ( 61200.0/sec): Move window via parent (100 kids)
  80000 reps @   0.0160 msec ( 62300.0/sec): Move window via parent (200 kids)
    800 reps @   1.4062 msec (   711.0/sec): Resize window (4 kids)
    320 reps @   3.7193 msec (   269.0/sec): Resize window (16 kids)
   1250 reps @   0.8561 msec (  1170.0/sec): Resize window (25 kids)
  10000 reps @   0.1144 msec (  8740.0/sec): Resize window (50 kids)
  15000 reps @   0.0775 msec ( 12900.0/sec): Resize window (75 kids)
  20000 reps @   0.0876 msec ( 11400.0/sec): Resize window (100 kids)
   8000 reps @   0.1389 msec (  7200.0/sec): Resize window (200 kids)
 800000 reps @   0.0022 msec (454000.0/sec): Resize unmapped window (4 kids)
 480000 reps @   0.0022 msec (453000.0/sec): Resize unmapped window (16 kids)
 500000 reps @   0.0022 msec (450000.0/sec): Resize unmapped window (25 kids)
 450000 reps @   0.0023 msec (441000.0/sec): Resize unmapped window (50 kids)
 450000 reps @   0.0023 msec (437000.0/sec): Resize unmapped window (75 kids)
 500000 reps @   0.0023 msec (438000.0/sec): Resize unmapped window (100 kids)
 600000 reps @   0.0023 msec (426000.0/sec): Resize unmapped window (200 kids)
  16000 reps @   0.0743 msec ( 13500.0/sec): Circulate window (4 kids)
    320 reps @   3.6097 msec (   277.0/sec): Circulate window (16 kids)
    250 reps @   4.2494 msec (   235.0/sec): Circulate window (25 kids)
    250 reps @   4.7923 msec (   209.0/sec): Circulate window (50 kids)
    225 reps @   4.9125 msec (   204.0/sec): Circulate window (75 kids)
    200 reps @   4.9309 msec (   203.0/sec): Circulate window (100 kids)
    400 reps @   4.9165 msec (   203.0/sec): Circulate window (200 kids)
1600000 reps @   0.0008 msec (1250000.0/sec): Circulate Unmapped window (4 kids)
1280000 reps @   0.0009 msec (1060000.0/sec): Circulate Unmapped window (16 kids)
1250000 reps @   0.0010 msec (976000.0/sec): Circulate Unmapped window (25 kids)
1000000 reps @   0.0012 msec (806000.0/sec): Circulate Unmapped window (50 kids)
 750000 reps @   0.0015 msec (677000.0/sec): Circulate Unmapped window (75 kids)
 700000 reps @   0.0017 msec (581000.0/sec): Circulate Unmapped window (100 kids)
 400000 reps @   0.0031 msec (327000.0/sec): Circulate Unmapped window (200 kids)
