G SUB HANGAR V 1.2 for Flight V 3.1                         Jan 1997 1996 % =====================================   K SUB Hangar (SUB means Subroutine, one of my nicknames ...) is a hangar made H of various object derived from original world or hangar flight objects. M Some are rather interesting, especially two gas balloons. The Archimede force N is unknown under Flight, and I was forced to emulate it via a vectored thrust N bound on a nozzle (like the ones on the Harrier AV8-B, controled with F9-F10).O When the nozzle is vertical, you have a good approximation of a balloon launch. H With a little pitch, you have simulated the  wind (or the motors of the K Zepplin). Some alternate pilot view are implemented (you can see them with  > PF4 Fn combination, the default view is retreived with PF4 F1)  J - SUB_BALLOON : an attack balloon, with vectored thrust and some weapons. =                 The geometry was picked up into FLT$WW1.WORLD J - SUB_ZEPPLIN : a greater balloon (a Zepplin like), with more weapons. TheN                 geometry is derived from the previous. An interesting MaverickL                 guidance view with powerfull zoom is available in alternate J                 pilot view set. The Zepplin is a very stable platform and @                 is ideal to play with Maverick surface guidance.I - SUPERCOPTER : derived from the Bell 222 Twin. Also has some interesting '                 alternate pilot views . J - SUB_PILOT   : an autonomous version of F18-A pilot, able to fight on theL                 ground (having 2 Stingers, a laser etc ...) but also able toG                 deploy his parachute when falling. I've modified helmet J                 controls on a more standard fashion (via a control stick).M                 The parachute is armed via the "separate seat" button (I have 3                 not redefined the instruments yet). F - SUB_BOFORS.DAT : a cannon + missiles version of this AA installationF - SUB_BOFORS2.DAT: a Stinger + rockets version of this AA installation  8 - SUB_MOSQUITO.DAT : a Mosquito with spinning propellers  5 - SUB_OSPREY.DAT : an Osprey with spinning propellers   E - SUB_VANS.DAT   : a Van's RV-4 with weapons and modified pilot view.   ' - SUB_CRUSADER.DAT : a modified Corsair   I - SUB_TYPHOON.DAT : a Typhoon with spinning propellor and modified pilot                       view.   L The two Bofors also have a vectored thrust. Very difficult to dominate, the @ mouse controls are used for pointing the guns and not available B for attitude control :-) It was mainly a test of vectored thrust.      How to recompile objects ? ========================  I You can use COMPILE.COM, COMPILE2.COM or COMPILE_CIVIL.COM procedures to   create a single object hanga:    $ @COMPILE SUB_PILOT  + Now, use the merge option of hangar editor:    $ FLIGHT/EDIT=HANGAR SUB_PILOT   Click on "Merge" button  Select FLT$SUB.HANGAR file6 Click OK (or double click on file name when selecting)M When the merge is done, click on "Save" button. The resulting hangar (flt$sub I with new version of sub_pilot object) is saved under FLT$SUB.HANGAR name.   J The COMPILE.COM procedure use FLT$PRELOAD.HANGAR, an "include" hangar file3 containing all instruments and weapons definitions.   L COMPILE_FOR_PRELOAD.COM procedure is also provided to recompile weapons (you? need to extract their source using Flight hangar editor against L FLT$PRELAOD.HANGAR or FLT$SUB.HANGAR previously). Weapons recompiled must be placed into FLT$PRELOD.HANGAR.   Patrick MOREAU pmoreau@cena.dgac.fr moreau_p@decus.fr   