F XShuffle, MOTIF TOYS, Turns screen into a multi square sliding puzzle.  G         This demo turns your screen into a multi square sliding puzzle.                                    ** NOTE **  I         You must have the logical name  DEMOS defined to point to the top H         level  directory  that  contains  the  XSHUFFLE directory.   AllI         command  procedures rely on this being defined.  For  example  if I         all the XSHUFFLE files are in WORK:[SMITH.XSHUFFLE] then you need *         a logical name defined as follows:         6         $ DEFINE/SYSTEM/EXECUTIVE DEMOS WORK:[SMITH.]   H         **  Ensure you include the "." after the last directory name  **                  To build... I         -----------------------------------------------------------------                          -         $ @DEMOS:[XSHUFFLE]BUILD_XSHUFFLE.COM   I         This will  build  either a OpenVMS VAX or OpenVMS AXP image based *         on what architecture it is run on.                          To run... I         -----------------------------------------------------------------   -         $ @DEMOS:[XSHUFFLE]START_XSHUFFLE.COM          I         This  will  start  up  the  appropiate  architecture  version  of          XSHUFFLE.                                                XSHUFFLE options... I         -----------------------------------------------------------------   7         $ XSHUFFLE :== "$ DEMOS:[XSHUFFLE]XSHUFFLE_AXP"          $ XSHUFFLE -h                   Unknown option -h                   XShuffle [-options]          D                  [-numsquares n]       : Number of squares both waysA                  [-xnumsquares n]      : Number of squares across ?                  [-ynumsquares n]      : Number of squares down 7                  [-display disp]       : Display to use 6                  [-border]             : Draw a border:                  [-solve]              : Undo moves at end<                  [-max n]              : Size of square area6                  [-xmax n]             : Width of area7                  [-ymax n]             : Height of area >                  [-moves n]            : Maximum moves to makeE                                                                                  